Tuesday, June 8, 2010

Growing my Facebook Application

Today, AdParlor has released a white paper titled 'Purchasing Facebook Application Installs - Everything you need to know'. This covers the different types of installs available for purchase - incentivized, banner, facebook direct - as well as the many factors that affect pricing.

One of the more interesting points is the comparison between quality and pricing of installs. Take a look below:



An important point to note is that the pricing of application installs can vary up to 400% based on how you - as an application developer and advertiser - can control CTR and CVR.

Highlights and the download can be found here:
http://www.adparlor.com/FBInstallWhitepaper.aspx

Monday, April 19, 2010

AdParlor launches Cost Per Install on Facebook Ads

Official Press Release: Read Here

Article from TechCrunch:
http://techcrunch.com/2010/04/19/adparlor/
(full-text below)

Just in time for f8, AdParlor this morning announced a tool that allows developers of Facebook apps to purchase Facebook Ads on a “cost per install” basis.

With the launch of the new tool, developers can purchase ads in order to grow their user bases through Facebook directly, which AdParlor’s Ali Merali says means deeper targeting, higher levels of engagement and additional volume in application installs for their clients.

AdParlor, which offers a banner advertising network as well as a virtual currency monetization platform, says it has delivered well over 10 million application installs across other Facebook apps to date.

Their new product is built on top of the Facebook Ads API, and essentially allows app developers to buy Ads on a fixed CPI by country. AdParlor also touts its optimization engine, which it says could not only result in the creation of “hundreds of ads” but also dynamically adjust bids to bring quality installs at a much lower rate than is the case now.

According to Facebook’s public stats, there are more than 500,000 active applications currently on the Facebook Platform, although only some 250 applications have more than one million monthly active users (despite the social network itself boasting more than 400 million users). Advertising on Facebook is one way to sign up more users.

Unfortunately, AdParlor is debuting the program to a select number of existing clients only. Based on the testimonials on its website, those include social gaming powerhouse Zynga and PHD Network.

Thursday, March 18, 2010

Audio Interview w/ Social Times on AdParlor and facebook application growth and monetization

Re-posted from social times - direct link here

For this week’s Podcast Friday, I had the opportunity to sit down with Hussein Fazal, the CEO and co-founder of AdParlor. We discussed AdParlor’s current strategy, their brand new auction feature, Facebook credits and the future of social advertising and media. The full interview is below.
icon for podpress Interview with Hussein Fazal, CEO and Co-Founder of AdParlor: Hide Player | Play in Popup | Download

Here are a few of the interesting points from the interview. I strongly recommend listening to it, as we cover a lot of ground and Hussein makes a series of interesting insights.

  • Hussein clarifies the difference between incentivized and banner installs.
  • AdParlor has pushed out over 5 million application installs.
  • How will AdParlor’s new application install Auction System help advertisers and publishers?
  • Synergies between AdParlor’s banner network and offer wall products
  • We discuss which types of offers are win-win-win for advertisers, publishers and users.
  • Facebook Credits: What effect will they have on the industry?
  • What is the nature of the competition between AdParlor and other advertising companies?

As a note, this is the first entry in “Podcast Friday”, a weekly audio podcast that will range from interviews to feature analysis on different topics. Tune in next Friday!

Saturday, February 20, 2010

How do I grow my facebook application?

With over 500,000 facebook applications currently active on the platform, application developers are always looking to cut through the clutter and have their application rise the ranks. Constantly this question arises - so I have decided to lay out what I know in this blog post.

The first thing of course, is to have a great, engaging, and viral application. This is dead obvious however, and a massive sub-topic on its own, which I will not delve into. However - many application developers simply have an app that sucks! They spend money and effort attracting users, but these users don't stick, and these users don't bring on others. As a rough guideline, a good app with well-built viral features means that for every 1 new user you bring on, that user should attract 4 other users.

Now that your app is engaging and viral - and you have submitted your app to the directory, let's talk about how to cost-effectively bring users to your app.

1 - Cross-promote - If you already have an application on the facebook platform with a significant user base, this is the first place you should be looking to promote your new application. You can very cost-effectively start bringing users over onto your new app by simply creating ads for your own application. If you don't have any existing apps, you may want to scour the developer forum and see if there are any larger application developers, that are willing to advertise your app.

2 - Paid Advertising - Banner Installs - There are several Ad Networks out there that will allow you to purchase installs on a CPI (Cost per Install) basis. The idea is that an advertisement for your application will be shown - as banner ads - on other applications. A facebook user on another application (with the ad networks reach) will see your ad, click on it, and proceed to install your app.

The ad network will ask you to place a pixel (small chunk of code - usually an iframe or an img) that will allow them to track whenever a user clicks on an advertisement for your application and then proceeds to install your app. As a tip, you should only place this pixel such that it fires when a new user enters your application - and not for existing users.

Networks will have different CPI rates based on the country of the users you are trying to attract. For example, US users would be roughly twice the price of users in Thailand. Some networks will also offer a cost per engagement model, where you are only charged if the user installs the application - and then proceeds to complete a certain action (i.e. pass level 1). You would then place the tracking pixel after the user completes this action. Of course, the cost per engagement rate would be higher than a simple cost per install rate.


3 - Paid Advertising - Incentivized Installs - Many networks that monetize virtual currency will also allow you to purchase incentivized installs from them. In this case, a user would be awarded an in-game virtual currency in another application as a reward for installing your app. For example, they could be playing 'World Domination' and within this game they collect gold coins so that they can buy more weapons. The network would work with the developer of 'World Domination' such that any user who installs YOUR app is rewarded with X gold coins within World Domination. The major problem with this form of install, is that most users will install your app simply to get their gold coins, and then never engage with or return to your application at all!

There are some pros to this method however. The volume of incentivized installs available is very large. These installs can be purchased cheaper than the banner installs, so it is a good way to inflate your MAU number. Incentivized installs actually work moderately well for gaming applications, as it is mostly other gaming applications that these installs come from. Finally, the portion of users that stick around with your application are usually quite monetizable as they are comfortable with the concept of completing offers to earn virtual currency - as that is how they got to your app in the first place!

4 - Paid Advertising - facebook direct - Another way to advertise your application is to buy advertising directly with facebook. Right away, you will notice that ads can only be purchased on a CPM (cost per thousand impressions) or CPC (cost per click) model as opposed to a CPI (cost per installs) model! This means that you need to have some way to monitor the conversion rate and calculate your effective CPI. Any developer can go directly to the facebook ads manager and begin advertising, however there are certain agencies that will also manage this spend for you for a small markup fee. These services can often be VERY helpful as the optimization skills they have from experience and skill will more than make up for the markup they are taking. CPC's from facebook can range from $0.02 to $2.00 depending on your target market and CTR - so there is a ton of variability there depending on your ability to produce effective ads targeted to the right market.


There is a wide range of ways paid options to grow your application. Keep in mind that all users are not created equally. Normally Banner and facebook advertising users have the highest engagement rate - while incentivized installs have a lower engagement rate. The market prices reflect this. Based on your method and the country of the users you are attracting, your CPI cost can range anywhere from $0.10 to well over $1.00. It makes a lot of sense to bring on the right partner to grow your application if you want to make a significant splash into the market, and so that you can focus on building a great app. Looking forward to replies on this post - and I can be reached at any time for advice at hussein [DOT] fazal [AT] adparlor [DOT] com

Saturday, October 24, 2009

Virtual Goods Summit

Although the market for virtual goods continues to expand at a phenomenal rate, the business activity around this industry is just starting to catch up. A great networking opportunity is taking place next week in San Francisco at the Westin Market Street.

The Virtual Goods Summit 2009 should be a hit. The 2009 edition of the virtual goods summit will bring together thought leaders in this space to talk about what's changed, what's working, and the key challenges facing the industry. You can use the discount code ADPARLOR to save 15% off tickets.

I will be there along with other members of the AdParlor team. Come and network with us, and more importantly, we are giving out some really neat gifts on the Friday (Oct 30th). Guess what we are giving out, and you could win an extra set.

Sunday, October 18, 2009

Safer ads for the facebook platform

AdParlor launches 'SuperSafe' ads, aiming to comfort developers who are nervous about the recent facebook policy enforcement.

Article available on Inside Facebook

Monday, August 31, 2009

Elephant in the room

There is an elephant in the room. That of falling eCPM's within social media applications. I am going to discuss facebook applications as this is the most relevant in terms of volume, growth, and overall revenues in the market. Many facebook apps built revenue projections based on eCPM's they were seeing several months ago, now have to revamp their thinking, as they are now earning a half, or even a quarter, of what they were previously seeing! This is not the case for all apps, but overall the general trend seems to be downwards. First let me apologize to those blog readers who care more about the advertising side than the publishers angle. Now, let me try and explain why this is happening?

1. Mobile Advertising Regulations - Recurring billing from mobile services were one of the driving forces behind strong eCPM's. Users - whether they were aware or not - completed these offers in droves, driving revenues to the ad networks and back to the publishers. Recent media coverage required facebook to take certain actions to modify the wording, presentation, and billing of these offers.

2. User Information - A few ad networks decided to take advantage of information in an inappropriate manner. Creating deceptive ads and storing user information. This caused a major backlash from facebook users, causing facebook to impose strict guidelines. Applications can no longer pass ANY user information to ad networks. This means even the ad networks that were using this information to legitimately target advertisements, are now unable to do so.

3. Ad Fatigue - The same ads that were working/converting just a few months back now have a significantly lower CTR and a significantly lower conversion rate. Users are becoming 'bored' of clicking through on ads within social media applications and are rather sticking to the main attraction.


Is this the end of making money on social media applications? No - Definately Not! Several reasons:

  1. Despite dropping eCPM's in the past 6 months, there has been a recent rebound in the past few weeks. Ad networks have been diversifying their ads, improving their technology, and optimizing galore.

  2. Despite dropping eCPM's, applications are growing bigger and the overall facebook user base keeps growing - generating more impressions overall.

  3. Whereas previously only impressions from certain countries were monetizable, global impressions are actually starting to see an increase in eCPM's!

  4. There is a still a massive and growing revenue opportunity in the virtual currency space and more and more application developers are beginning to take advantage of this.

Looking forward to your comments on the above - and any other thoughts.